New Character Roll Guide

When you first start out in T4C you go through a series of screens to create your character.  Questions are presented that affect your initial stats (strength, agility, intelligence, wisdom and endurance) with each having a maximum starting number of 22.  This page provides information on which answers boost which attribute.  One thing that sets T4C apart from other games is that there are no character classes set in stone.  All spells, equipment and skills are available to any character as long as your stats meet the requirements, so you can choose to specialize or be a jack of all trades.

The full questions/answers are directly below, or click the links to be taken to XanThor’s summary chart or T4C Bible’s guide for some common class types.  XanThor suggests starting over if you’re given then “dream” question but I’ve gotten strong character rolls with it.

XanThor’s Character Roll Charts
T4C Bible’s Common Classes Guide

Questions

Everyone believes in being worthy, but not everyone agrees on what it means in real life. Who do you feel is the most worthy?

  • The fearless amazon who, cornered by a hundred warriors, nonetheless stands
    her ground to defend a hopeless cause. (+Str, End)
  • The rebellious troubadour who wanders the kingdom, pleading openly for justice
    and equality for all. (Nothing)
  • The shrewd king who plays his enemies against each other and keeps his people
    happy. (+Int)
  • The man who flees the battlefield so he can live to fight another day. (+Agi, Str)
  • The humble man who apologizes for his mistakes and past misdeeds. (+Wis)

What personality trait would you look for in a life mate?

  • Ambition, for without it, your life has no aim. (+Agi, Str)
  • Dedication, for it is the true measure of a person. (+Wis)
  • Candor, for innocence is priceless in a harsh world. (Nothing)
  • Courage, for fear lessens your worth. (+Str, End)
  • Wit, for its absence makes you ordinary. (+Int)

On the night before you rite of passage, a heavenly messenger appears to you on the stroke of midnight. What does it look like?

  • A figure wrapped in white samite, holding a lit taper in one hand and a silver orb in the other (+Wis)
  • A beautiful, alluring maiden, with hair like golden honey, skin white as milk and eyes blue as sapphires. (+Agi, Str)
  • A radiant valkyrie, standing proudly in glittering silver mail armor, wielding a two-handed sword and bearing a winged helmet. (+Str, End)
  • A winged gargoyle, its head crowned with flames and its breath smelling of sulfur and decay. (+Int)
  • A white-furred giant, its broad shoulders slumped, its powerful arms hanging low, its eyes gentle and inquisitive. (Nothing)

You draw a card at random from a tarot deck. It is…

  • The Emperor, expressing leadership, power, decisions and strength. (+Str, End)
  • The Mage, expressing willpower, communication, organization and invention. (+Int)
  • The Wheel of Fortune, expressing destiny, abundance, originality and chance. (Agi, Str)
  • The Fool, expressing possibilities, choice, creative expression and trust. (Nothing)
  • The Hierophant, expressing morality, wisdom, teaching and spirituality. (+Wis)

A renowned minstrel offers to sing a ballad of your choice. You ask for…

  • The incredible adventures of Morgan Nimblefoot in the labyrinthine Palace of a Thousand Mirrors. (+Agi, Str)
  • The travels and miracles of St. Peter, and the tales of his peaceful sermons and admonishments. (+Wis)
  • The parable of the Crow and the Swan, where the crow wages with the swan over which one is most loved by humans. (Nothing)
  • The arcane tales of Archmage Salvieri and his quest for eternal life and mystical illumination. (+Int)
  • The battles of Sir Knight Boeris against the demon king Vindigan and his fiendish horde of hellwolves. (+Str, End)

What is it you prize the most?

  • Your eyes and hands. (+Int)
  • Your strength of character. (+Str, End)
  • Jeremiah, your pet bullfrog. (Nothing)
  • Your freedom. (+Agi, Str)
  • Your friends and family (+Wis)

A premonitory dream troubled your slumber last night, leaving you with doubts and questions. The dream was about…

  • A hyena feeding off your dead carcass. (+Agi, Str)
  • A raven perched itself on your shoulder and pecked at your temple. (+Int)
  • A fluttering jay bird kept asking you if you were married. (Nothing)
  • A white owl spoke to you of your grand destiny. (+Wis)
  • A scarab mysteriously imbedded itself in your chest. (+Str)

The King is old and wise. On his sixtieth birthday, you are asked to concoct a special beverage for him. What do you choose to do?

  • A glass of water, for there are no better drinks. (Nothing)
  • A hearty ale, to make him merry and strong spirited, as in the days of his youth as a conquering king. (+Str, End)
  • A poison that will make him ill and weak, so that a better and younger king may replace him. (+Agi, Str)
  • A potion of rejuvenation that will make him young again, so that the kingdom may benefit from his wisdom for many more years. (+Wis)
  • A liquor of ambrosia, for the king is a connoisseur who appreciates the finer things in life. (+Int)

 

 

XanThor’s Character Roll Charts

Courtesy of Xan Boy’s Web Page

 

Use tables to determine which answers to use for the roll you want.
(Do not answer the ‘Dream’ question—just start over again)

 

Question Answers
Str Agi Int Wis N/A
Strength Freedom Eyes and Hands Friends Pet bullfrog
Amazon Man who flees Shrewd King Humble man Rebellious
Courage Ambition Wit Dedication Candor
Valkyrie Beautiful Maiden Gargoyle Figure in White Samite Giant
The Emperor The Wheel The Mage The Heirophant The Fool
Ale Poison Ambrosia Rejuvination Water
Scarab Hyena Raven White Owl Jay Bird
Sir Knight Nimblefoot Archmage St. Peter Crow and Swan

 

Character Rolling Chart
Answers Total Str End Agi Wis Int
2 Str, 2 Agi 88 22 20 20 12 14
4 Agi 88 22 16 22 12 16
2 Agi, 2 Wis 88 20 16 18 18 16
2 Agi, 2 N/A 86 20 16 20 14 16
2 Agi, 2 Int 86 18 14 20 14 20
2 Str, 2 Wis 86 20 20 14 18 14
3 Agi, Str 85 22 17 21 11 14
3 Agi, Wis 85 21 15 20 14 15
4 Str 84 22 22 16 12 12
2 Agi, Str, Wis 84 21 17 18 14 14
3 Agi, Int 84 20 14 21 12 17
2 Str, 2 Int 84 18 18 16 14 18
2 Str, 2 N/A 84 20 20 16 14 14
3 Agi, N/A 84 21 15 21 12 15
2 Agi, Str, N/A 83 21 17 19 12 14
2 Agi, Str, Int 83 20 16 19 12 16
3 Str, Agi 83 22 21 17 11 12
2 Str, Agi, Wis 83 21 19 16 14 13
4 Wis 82 16 16 12 22 16
2 Wis, 2 Int 82 14 14 14 20 20
2 Wis, 2 N/A 82 16 16 20 14 16
2 Wis, Str, Agi 82 19 17 15 17 14
3 Str, Wis 82 21 21 14 14 12
2 Agi, Wis, Int 82 18 14 18 15 17
2 Str, Agi, Int 82 20 18 17 12 15
2 Agi, Wis, N/A 82 19 15 18 15 15
3 Str, Int 81 20 20 15 12 14
2 Str, Agi, N/A 81 21 18 17 12 13
3 Wis, Agi 81 17 15 14 20 15
2 Agi, Int, N/A 81 18 14 19 13 17
3 Str, N/A 81 21 21 15 12 12
2 Str, Int, Wis 80 18 18 14 15 15
2 Str, Wis, N/A 80 19 19 14 15 13
2 N/A, Str, Agi 80 19 17 17 13 14
3 Wis, Str 80 17 17 12 20 14
2 N/A, Agi, Wis 80 17 15 16 16 15
2 Wis, Agi, Int 80 16 14 15 18 17
2 Wis, Agi, N/A 80 17 15 15 18 15
2 Int, Str, Agi 80 17 15 17 13 18
2 Int, 2 N/A 80 14 14 16 16 20
4 N/A 80 16 16 16 16 16
2 Wis, Str, Int 79 16 16 13 18 16
2 Wis, Str, N/A 79 17 17 13 18 14
2 Str, Int, N/A 79 18 18 15 13 15
2 Int, Agi, Wis 79 15 13 16 16 19
2 Int, Agi, N/A 78 15 13 17 14 19
3 Wis, Int 78 14 14 12 21 17
2 N/A, Str, Wis 78 17 17 14 16 14
2 N/A, Agi, Int 78 16 14 17 14 17
3 N/A, Agi 78 17 15 17 14 15
2 Int, Str, Wis 78 15 15 14 16 18
3 Int, Agi 78 14 12 17 14 21
4 Int 78 12 12 16 16 22
3 Wis, N/A 78 15 15 12 21 15
3 N/A, Str 77 17 17 15 14 14
3 Int, Str 77 14 14 15 14 20
2 Wis, Int, N/A 77 14 14 13 19 17
2 N/A, Str, Int 77 16 16 15 15 16
2 Int, Str, N/A 77 15 15 15 14 18
3 Int, Wis 76 12 12 14 17 21
2 Int, Wis, N/A 76 13 13 14 17 19
3 N/A, Wis 76 15 15 14 17 15
2 N/A, Wis, Int 76 14 14 14 17 17
3 Int, N/A 75 12 12 15 15 21
3 N/A, Int 74 14 14 15 15 17

 

 

T4C Bible’s Common Classes Guide

 

Warrior

 

Short description: A warrior is your classic hack-and-slash character that everyone knows and loves. Equip him with some nice armor and weaponry, and he will beat down anything that comes in his path. A good fighter must focus on Strength and Endurance in his physical training, but also will need some Agility.
Rolling your character: When you roll your character, you must look out for high Str, End & Agi.
A good roll is: 22 Str, 22 End, 15+ Agi

 

 

Mage

 

Short description: Sorcerers, Magicians, Enchanters…they all kind of fall into this class. They will be weak in the beginning of the game, but immensely strong later on in the plot. While mages will never compare to the Warrior in brute power, they do have the advantage of ranged attacks with their wide assortment of visually spectacular spells. Save skill points so you can learn new spells, and an aspiring wanderer in the realm of Magic should strive to increase his or her intelligence, and secondly wisdom.
Rolling your character: When you roll your character, you must look out for high Int, Wis & End if you want to wear any piece of armour (Azure is a great armor if its legal at your server). The Mage must work on his Int & Wis to acquire new spells and to make them powerful.
A good roll is: 20+ Wis, 20+ Int, 14+ End

 

Paladin

Short description: A hybrid between a Warrior and a Cleric, the Paladin is a bold man or woman trained not only in weapon mastery, but in the ways of the Church. He or she could chose to smite down his enemies with spells released from the heavens above, or to destroy villains with a magical flail or mace; all the while protecting those in his party with his protective and curative magical abilities. Any person wishing to take this difficult road through life should have enough Strength and Endurance to serve as an experienced fighter, but also enough Wisdom to impress Clerics….
Rolling your character: When you roll your character, you must look out for high Str, End & Wis.
A good roll is: 20+ Str, 18+ End, 18+ Wis

 

Battlemage

Short description: A battle mage follows the reciprocal path of a Paladin, instead of relying on Wisdom, he or she will rely on Intelligence. But one cannot forget the Strength and Endurance needed for some good equipment.
Rolling your character: When you roll your character, you must look out for high Int, Str & End.
A good roll is: 14+ Str, 14+ End, 20+ Int

 

Archer

Short description: The cliché ranged weapon character, this occupation is for the William Tell in all of us. His life depends on getting that arrow notched quicker than his target can get to him. This is the Bowman’s most important advantage: distance. Also, if you are interested in taking a less…lawful approach, most thieves are archers… Any archer needs to be very Agile, and will need plenty of Strength to pull the bow string back.
Rolling your character: When you roll your character, you must look out for high Agi, End & some Str (all bows have Strength Requirements).
A good roll is: 18+ Str, 20+ End, 20+ Agi

 

Cleric

Short description: Traditionally, the Cleric or Priest is a defensive character. This is true in The Fourth Coming, but with huge spells like Boulders dealing out immense amounts of damage, the Cleric is not a character who needs be afraid of many monsters in the Realm. A Cleric is a vital part of any group, and must be very Wise. Many priests have higher Endurance, as well.
Rolling your character: When you roll your character, you must look out for high Wisdom and Endurance.
A good roll is: 22 Wis, 16+ End

 

Thief

Short description: In the world of The 4th Coming it’s very difficult to survive with a classic thief so experienced players just “integrate” thief skills into their character. You may try to play with a thief type character though. Dodge is a VERY useful skill (when all of the server will be after you 🙂 ). Of course you will need Rob and Peek skill (Rob requires 25 Peek skill, you do not need any more). Also you can learn Hide, Sneak and Search skills but we recommend that you go for spells Invisibility, True Sight and Sanctuary as they are better than the skills.
Rolling your character: When you roll your character, you must look out for high Agi, Int & Wis (for spells like Invisibility and Sanctuary).
A good roll is: 20+ Agi, 14+ Wis, 14+ Int

 

Healer

Short description: The Healer usually only gets exp by being in a group and healing team members and protecting them. The healer needs protection spells and healing spells. The healer will need a powerful dagger and some earth spells to fight on his/her own.
Rolling your character: The healer will need high wisdom for spells and strength for a good weapon, endurance is required if you would rather wear armor.
A good roll is: 20+ Wis, 15+ Str, 15+ End